Typically, a Liquib scene is not created using just a single Tool or Effect, but rather is often a combination of multiple (sometimes many) different varieties of manipulations, allowing nearly infinite possibilities.  In this case, the Shine Tool was applied to the previous Flecked image to provide a sense of depth.  The Thermal Levels Shine Method was used, and the Colorize % was set to just 33%, allowing the original colors to mostly be preserved, slightly tinged by the Shine colors.  (Alternatively, the Relief Tool might be used to enhance depth.)
Liquib Shined Flecks