An ordinary 'flat'
Kaleider Mirror will simply reflect pixels from across the 'plane of
reflection' (the red line) onto the defined Mirror surface. This can
actually create quite complex effects, depending on the configuration of
Mirrors, since each reflected point might 'bounce' back and forth among the
Mirrors several times before finally finding a portion of the source image from
which to collect a pixel. Mirror Transforms can be specified to alter the
way pixels are reflected from Mirrors, resulting in strangely mangled images,
often intriguing, sometimes hideously ugly. The distortions might appear bizarrely
animated by manual Tile Shifting or automated Wandering motion.
For each defined Mirror, a blue circle at the center of the red mirroring line can
be clicked to specify Mirror Transforms for that Mirror. If
any Mirror Transforms have been selected, the blue circle will be filled with
orange; otherwise, it will be black.
Mirror Transforms can be selected and adjusted to alter the reflection properties of Mirrors. Each Mirror can be configured separately, or check the Set all Mirrors to these values box to adjust them all at once. The following Mirror Transforms are available:
With some of the more extreme distortions, the final appearance of an image might be greatly improved by using the Improve Quality function (the button) to reduce pixelation. The Mirrors tab of the Automatic Effects Configuration screen provides options to specify whether or not Mirror Transforms will be included during Automatic Effects or when Random Effects are performed.