Either
DirectX or
OpenGL can be chosen for the
3D Engine that
renders the perspective views of
Galleries.
View Options configure
the overall appearance and performance of the 3D environment, with
Field of
View,
Resolution and
Quality settings.
Exploring
parameters control the
Relative Velocity and
Smoothness of movements,
the
Photo View Distance away from each image to view, and the
View
Seconds paused to gaze at each image. The
Show Photo option
can be set to display each image in full-screen mode. Movements within
Galleries can optionally be accompanied by
Sound Effects -- foot steps,
turns, doors opening, bumps into walls, etc. (sounds are suppressed while music
is playing). The
Look At While Moving selection determines the
direction the viewer will face while traveling to the next image. Alternatively,
the
View From Center box can be checked to
Explore while remaining in
the center of the
Gallery, just rotating towards each photo in turn.
Gallery Structure parameters determine how Galleries will be
constructed, including which styles of Gallery rooms will be built
(Rectangular, Corridor, Rotunda and/or Labyrinth) and
the Maximum Photos Galleries might contain. Either a solid color
or a pattern can be chosen for each of the Ceiling, Walls and
Floor. Photo Frames can be drawn around each image of a
specified width and color. Doors to the Previous Gallery and the
Next Gallery can be represented either by actual pictures of doors by just
by black rectangles. Optionally, Frames/Moldings/Floorboards of a
selected color can also appear bordering Walls and Doors, adding a further touch
of realism.